Digital Media & Graphic Design Price list in India

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Adobe Premiere Pro CC Classroom in a Book

Adobe Premiere Pro CC Classroom in a Book

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CC (2018 release) choose Adobe Premiere Pro CC Classroom in a Book (2019 release) from Adobe Press. The 18 project-based lessons in this book show users step-by-step the key techniques for working in Premiere Pro. Learn to edit video in Adobe Premiere Pro CC 2019 and get the most out of your workflow. Learn how to take a project from beginning to end, organize media, add audio, create transitions, produce titles and captions, and add effects. Take your projects further by sweetening and mixing sound, compositing footage, adjusting color, using advanced editing techniques, managing projects, working with 360 video for VR headsets, animating graphics and video, exporting, and much more. Workflows incorporating Adobe Photoshop, Adobe After Effects, and Adobe Audition expand your creative options. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

Microsoft Visio 2016 Step By Step

Microsoft Visio 2016 Step By Step

The quick way to learn Microsoft Visio 2016 - This is learning made easy. Get more done quickly with Visio 2016. Jump in wherever you need answers--brisk lessons and colorful screenshots show you exactly what to do, step by step.Get results faster with starter diagrams, -  Diagram processes, organizations, networks, and datacenters - Add styles, colors, and themes - Enhance diagrams with data-driven visualizations - Link to external data sources, websites, and documents -  Add structure to diagrams with containers, lists, and callouts - Validate flowchart, swimlane, and BPMN diagrams.

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Arm(r) Cortex(r) M4 Cookbook

Over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen About This Book * This book focuses on programming embedded systems using a practical approach * Examples show how to use bitmapped graphics and manipulate digital audio to produce amazing games and other multimedia applications * The recipes in this book are written using ARM's MDK Microcontroller Development Kit which is the most comprehensive and accessible development solution Who This Book Is For This book is aimed at those with an interest in designing and programming embedded systems. These could include electrical engineers or computer programmers who want to get started with microcontroller applications using the ARM Cortex-M4 architecture in a short time frame. The book's recipes can also be used to support students learning embedded programming for the first time. Basic knowledge of programming using a high level language is essential but those familiar with other high level languages such as Python or Java should not have too much difficulty picking up the basics of embedded C programming. What You Will Learn * Use ARM's uVision MDK to configure the microcontroller run time environment (RTE), create projects and compile download and run simple programs on an evaluation board. * Use and extend device family packs to configure I/O peripherals. * Develop multimedia applications using the touchscreen and audio codec beep generator. * Configure the codec to stream digital audio and design digital filters to create amazing audio effects. * Write multi-threaded programs using ARM's real time operating system (RTOS). * Write critical sections of code in assembly language and integrate these with functions written in C. * Fix problems using ARM's debugging tool to set breakpoints and examine variables. * Port uVision projects to other open source development environments. In Detail Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor's sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts. C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM's free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates. Style and approach The ARM Cortex-M4 Cookbook is a practical guide full of hands-on recipes. It follows a step-by-step approach that allows you to find, utilize and learn ARM concepts quickly.

Adobe Illustrator CC Classroom in a Book

Adobe Illustrator CC Classroom in a Book

The fastest, easiest, most comprehensive way to learn Adobe Illustrator CC

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support
of Adobe product experts.

Adobe Illustrator CC Classroom in a Book contains 15 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, go to www.peachpit.com/redeem and redeem the unique code provided inside this book.

“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-bystep instructions, and the project files for the students.”

Barbara Binder,
Adobe Certified Instructor
Rocky Mountain Training

Irresistible

Irresistible

'Truly addictive' Malcolm Gladwell * 'Brilliant' Susan Cain * 'Essential' Charles DuhiggHow many times have you checked your phone today? Why are messaging apps, email and social media so hard to resist? How come we always end up watching another episode?In recent years, media and technology have perfected the lucrative art of gaining and holding our attention. This extraordinary feat has changed the behaviour of billions of people and especially the young: by current medical standards, we are experiencing an unprecedented, global pandemic of addiction. But what exactly is an addiction? And what, if anything, might we do about it? From cliff-hangers to earworms, from religion to pornography and from the awesome allure of the 'Kim Kardashian: Hollywood' app to the unexpected benefits of the 'butt-brush effect', Irresistible blends fascinating stories with ingenious science to explain how and why we all got hooked. Revealing the surprising causes and sometimes bizarre nature of addiction, this book will equip you with the tools and understanding you need to navigate our irresistible new world.

High Performance Spark: Best Practices for Scaling and Optimizing Apache Spark

High Performance Spark: Best Practices for Scaling and Optimizing Apache Spark

"Apache Spark is amazing when everything clicks. But if you havenít seen the performance improvements you expected, or still donít feel confident enough to use Spark in production, this practical book is for you. Authors Holden Karau and Rachel Warren demonstrate performance optimizations to help your Spark queries run faster and handle larger data sizes, while using fewer resources.
Ideal for software engineers, data engineers, developers and system administrators working with large-scale data applications, this book describes techniques that can reduce data infrastructure costs and developer hours. Not only will you gain a more comprehensive understanding of Spark, youíll also learn how to make it sing. With this book, youíll explore:

How Spark SQLís new interfaces improve performance over SQLís RDD data structure
The choice between data joins in Core Spark and Spark SQL
Techniques for getting the most out of standard RDD transformations
How to work around performance issues in Sparkís key/value pair paradigm
Writing high-performance Spark code without Scala or the JVM
How to test for functionality and performance when applying suggested improvements Using Spark MLlib and Spark ML machine learning libraries Sparkís Streaming components and external community packages
"

JavaScript The Complete Reference 3rd Edition

JavaScript The Complete Reference 3rd Edition

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.


The essential JavaScript resource―fully updated

Design, debug, and publish high-performance web pages and applications using tested techniques and best practices from expert developers. The all-new edition of this comprehensive guide has been thoroughly revised and expanded to cover the latest JavaScript features, tools, and programming methods.

JavaScript: The Complete Reference, Third Edition provides illustrative examples, line-by-line code samples, and practical development advice―from the core of the language to the various standard and emerging APIs supported by modern web browsers. This in-depth resource covers everything you need to know, whether you’re trying to understand the fundamentals of weak typing in JavaScript, reduce your confusion over closures, or perform common tasks like form validation or Ajax calls.

  • Explore core JavaScript syntax and data types
  • Investigate often confusing concepts such as weak typing and closures
  • Use object-oriented programming the JavaScript way
  • See what changes come from ECMAScript 5
  • Perform dynamic content updates using DOM methods
  • Handle user-generated events with modern event models
  • Modernize form handling with HTML5 and JavaScript
  • Use the XMLHttpRequest object to create Ajax applications
  • Control animation and multimedia content with JavaScript
  • Generate bitmap graphics with the Canvas API
  • Learn methods to handle the challenges of cross-browser coding
  • Discover defensive development and error handling

CorelDRAW Training Guide

CorelDRAW Training Guide

This guide is a step-by-step training manual for learning a very versatile and useful Graphic package namely CorelDRAW Graphics Suite X8.
Chapter 1 and 2 begin with the basics of CorelDRAW.
Chapter 3 explains the making of basic drawing, as well as the artistic media tools.
Chapter 4 covers advanced drawing to work with basic tools and shapes such as grouping, ungrouping, aligning and distribute objects.
Chapter 5 and 6 explain Paragraph text editing, artistic text and its formatting.
Chapter 7 deals with Layers and Symbols.
Chapter 8 and 9 describe the Outline tool and Fill tool. These tools are useful for giving different artistic impact to the graphic objects.
Chapter 10 enables you to deal with Interactive tools and the way CorelDRAW Graphics Suite X8 manages them.
Chapter 11 explains the power of editing and manipulating images with ease. Chapter 12 deals with page layout and last Chapter deals with printing and publishing a document.
The notable features of this training guide are, Detailed exposition of basic and advanced tools available in this graphics package.
Step-by-step description of various commands and managing long documents. Different types of text styles are described using different methods.

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