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Java How to Program: Early Objects

Book Specification

Binding Paperback
Language English
Number Of Pages 1288
Author Paul Deitel
Publisher Pearson Education
Isbn-10 9353062039
Isbn-13 9789353062033
Dimension

Java How to Program: Early Objects

Paul Deitel's Java How to Program: Early Objects

Java How to Program, Early Objects, 11th Edition, presents leading-edge computing
technologies using Deitels’ signature live-code approach, which demonstrates
concepts in hundreds of complete working programs. The ground-breaking How to
Program series offers unparalleled breadth and depth of Programming fundamentals,
object-oriented Programming concepts and intermediate-level topics for further
study. This edition presents Updated coverage of Java SE 8 and New Java SE 9
capabilities, including JShell, the Java Module System and other key Java 9 topics. 1. Rich coverage of programming
fundamentals; real-world examples:
a. Interactive Java through JShell–Java SE 9’s most exciting New pedagogic feature
b. Lambdas, sequential and parallel streams, functional interfaces
c. JavaFX GUI, 2D and 3D graphics, Animation and video
d. Composition vs. Inheritance, dynamic composition
e. Programming to an interface not an implementation
f. Files, input/output streams and XML serialization
g. Concurrency for optimal multi-core performance
h. Other topics: recursion, searching, sorting, generics, data structures, optional Swing GUI, multithreading, database (JDBC TM and JPA)
2. Outstanding applied pedagogy to facilitate learning:
a. Programming Wisdom: Hundreds of valuable Programming Tips facilitate learning. Icons throughout the text identify Software Engineering Observations, Good Programming Practices, Common Programming Errors,
Error-Prevention Tips, Portability Tips, Performance Tips and Look-and-Feel Observations (for GUI design).
b. Hundreds of self-review exercises with answers.
c. Hundreds of interesting real-world exercises and projects enable students to apply what they've learned.
d. “Making a Difference” exercises encourage students to use Computers and the Internet to Research and
address significant social problems. 1. Introduction to Computers, the Internet and Java
2. Introduction to Java Applications; Input/Output and Operators
3. Introduction to Classes, Objects, Methods and Strings
4. Control Statements: Part 1; Assignment, ++ and -- Operators
5. Control Statements: Part 2; Logical Operators
6. Methods: A Deeper Look
7. Arrays and Array Lists
8. Classes and Objects: A Deeper Look
9. Object-Oriented Programming: Inheritance
10. Object-Oriented Programming: Polymorphism and Interfaces
11. Exception Handling: A Deeper Look
12. JavaFX Graphical User Interfaces: Part 1
13. JavaFX GUI: Part 2
14. Strings, Characters and Regular Expressions
15. Files, Input/Output Streams, NIO and XML Serialization
16. Generic Collections
17. Lambdas and Streams
18. Recursion
19. Searching, Sorting and Big O
20. Generic Classes and Methods: A Deeper Look
21. Custom Generic Data Structures
22. JavaFX Graphics and Multimedia
23. Concurrency
24. Accessing Databases with JDBC
25. Introduction to JShell: Java 9’s REPL
A. Operator Precedence Chart
B. ASCII Character Set
C. Keywords and Reserved Words
D. Primitive Types
E. Using the Debugger
Online Chapters and Appendices
26. Swing GUI Components: Part 1
27. Graphics and Java 2D
28. Networking
29. Java Persistence API (JPA)
30. Java Server Faces Web Apps: Part 1
31. Java Server Faces Web Apps: Part 2
32. Rest-Based Web Services
33. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML
34. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design
35. Swing GUI Components: Part 2
36. Java Module System and Other Java 9 Features
F. Using the Java API Documentation
G. Creating Documentation with javadoc
H. Unicode
I. Formatted Output
J. Number Systems
K. Bit Manipulation
L. Labeled break and continue Statements
M. UML 2: Additional Diagram Types
N. Design Patterns.
Store Price Buy Now
Amazon, Paperback Rs. 809.0

Why you should read Java How to Program: Early Objects by Paul Deitel

This book has been written by Paul Deitel, who has written books like Java How to Program: Early Objects,Java How To Prog Late Obj& Aw Java Bkpk Ref,C# 2008 Fundamentals I and II LiveLessons (Video Training) (Video Livelessons),Javascript Fundamentals I and II Livelessons Bundle (VIdeo Training),Visual C++ 2008 How to Program: United States Edition. The books are written in Programming Languages,Reference,Programming & Software Development category. This book is read by people who are interested in reading books in category : Programming Languages. So, if you want to explore books similar to This book, you must read and buy this book.

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How long would it take for you to read Java How to Program: Early Objects

Depending on your reading style, this is how much time you would take to complete reading this book.

Reading Style Time To Finish The Book
Slow 257 hours
Average 128 hours
Good 85 hours
Excellent 42 hours
So if you are a Reader belonging in the Good category, and you read it daily for 1 hour, it will take you 85 days.
Note: A slow reader usually reads 100 words per minute, an average reader 200 words per minute, an average reader 300 words per minute and an excellent leader reads about 600-1000 words per minute, however the comprehension may vary.

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