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Computer Graphics: Principles and Practice by Pearson
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Book Specification

Binding Paperback
Language English
Number Of Pages 1268
Author John F Hughes;Andries Van Dam;Morgan McGuire;David F Sklar;James D Foley;Steven K Feiner;Kurt Akeley
Publisher Pearson Education
Isbn-10 9353068967
Isbn-13 9789353068967
Dimension

Computer Graphics: Principles and Practice by Pearson

John F Hughes;Andries Van Dam;Morgan McGuire;David F Sklar;James D Foley;Steven K Feiner;Kurt Akeley's Computer Graphics: Principles and Practice by Pearson

Computer graphics: Principles and Practice, third edition, remains the most authoritative introduction to the field. The first edition, the original “foley and Van dam,” helped to define computer Graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies and applications. Up to date information - Covers today's most important 2D and 3D algorithms, mathematical principles and Graphics Programming techniques examples - presents examples using widely-available, commonly-used Microsoft Programming technologies Tools new coverage - teach rendering equation, gpu Architecture considerations and importance-sampling in physically based rendering full colour - text and hundreds of Figures presented in full colour throughout book programs written in C++, C#, WPF or pseudocode - whichever language is most effective for given example instructor Resources - Solutions manual, Sample syllabi and chapter-by-chapter power point presentations 1:
Table of Contents: Introduction
Chapter 2: Introduction to 2D Graphics using WPF
Chapter 3: An Ancient renderer made modern
Chapter 4: A 2D Graphics test bed
Chapter 5: An introduction to human visual perception
Chapter 6: Introduction to fixed-function 3D Graphics and hierarchical modeling
Chapter 7: Essential Mathematics and the Geometry of 2-space and 3-space
Chapter 8: A simple way to describe shape in 2D and 3D
Chapter 9: Functions on meshes
Chapter 10: Transformations in two dimensions.

Popular Tags: Edition Graphics Algorithms Computer Graphics Introduction

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Why you should read Computer Graphics: Principles and Practice by Pearson by John F Hughes;Andries Van Dam;Morgan McGuire;David F Sklar;James D Foley;Steven K Feiner;Kurt Akeley

This book has been written by John F Hughes;Andries Van Dam;Morgan McGuire;David F Sklar;James D Foley;Steven K Feiner;Kurt Akeley, who has written books like Computer Graphics: Principles and Practice by Pearson. The books are written in Graphics & Visualization category. This book is read by people who are interested in reading books in category : Graphics & Visualization. So, if you want to explore books similar to This book, you must read and buy this book.

How long would it take for you to read Computer Graphics: Principles and Practice by Pearson

Depending on your reading style, this is how much time you would take to complete reading this book.

Reading Style Time To Finish The Book
Slow 253 hours
Average 126 hours
Good 84 hours
Excellent 42 hours
So if you are a Reader belonging in the Good category, and you read it daily for 1 hour, it will take you 84 days.
Note: A slow reader usually reads 100 words per minute, an average reader 200 words per minute, an average reader 300 words per minute and an excellent leader reads about 600-1000 words per minute, however the comprehension may vary.

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